Wayfarers of the South Tigris is set during the height of the Abbasid Caliphate, circa 820 AD. As brave explorers, cartographers and astronomers, players set off from Baghdad to map the surrounding land, waterways, and heavens above. Players must carefully manage their caravan of workers and equipment, while reporting back regularly to journal their findings at the House of Wisdom. Will you succeed in impressing the Caliph, or lose your way and succumb to the wilderness?
- The unique mix of worker placement, dice placement, and tableau building creates a fun, challenging, and highly-replayable gameplay
- Interesting decisions each turn as you begin to build your engine and forge your strategic path in the game
- 160 cards to build your tableau, most of each are unique
- Added player interaction from the new influence system, which you can expect to see more of in future South Trilogy titles
- Intuitive and easy-to-use solo mode, with 4 unique AIs to compete against
Aim of the Game
The aim of Wayfarers of the South Tigris is to be the player with the most victory points (VP) at the game’s end. Points are primarily gained by mapping the land, water, and sky. Players can also gain points by upgrading their caravans, gaining inspiration from nobles, and by influencing the three guilds of science, trade, and exploration. As they make discoveries, players will want to quickly journal their progress. The game ends once one player’s marker has reached the far right column of the journal track.