As you build your criminal network, you’ll discover hidden rewards and unlock powerful planetary bonuses.
If buying and building doesn’t suit you (or if an another syndicate’s base is blocking your trade route), you can take an opponent’s base by force by mounting an assault.
Play one of 50+ unique nefarious missions to earn resources (credits, crew, and political influence) the “honest” way.
Each syndicate starts with unique abilities and different military strength. Over the course of the game, you can level up your syndicate to increase its strength and unlock new strategy-enhancing abilities.
Almost anything be can traded between players; however, there is no honor among thieves (and no central enforcement mechanism) so enter into alliances with caution.
When trust is low, you can set traps (via Sleeper Cards) that can be sprung at any point on rival syndicates to devastating effect.