The war was generations ago. Driven from our ancestral home beneath the mountain, we have been wandering the wilderness, scratching out survival in the cold and the dirt. But now something has happened. We feel it in our bones. Without the soul of our people to sustain it, the mountain has collapsed, taking our revenge for us. Our enemies have fled, and the rubble of our ancient halls calls out for we trolls to come home. So we shall go. By claw and by hammer and by sweat and by the song we will return to our home and our home will return to us.
As a respected leader, gather a following of trolls from the Mud, Fire, Ice, and Moon clans. Dig tunnels clad in stone, iron, and heartstone. Carve out spacious galleries as great halls. Unearth the statues of the ancients, and with the help of the clans return them to places of glory near the mountain’s heart. The surging cascade of trolls returning home will grow ever mightier as our kingdom is rebuilt, rising and crashing forward until one leader rises above the rest to be crowned the Mountain King!
We are trolls, returning to our ruined ancient mountain home. We compete to excavate out the mountain, earn honour, and become the Mountain King! Honour is earned for digging tunnels and great halls, for building pedestals for statues, and for raising the lost statues of our ancestors back to places of glory close to the mountain’s heart.
Rules are simple. Turns are:
1. (optional) Cast 1 spell and/or activate 1 Workshop
2. Recruit 1 Troll or Dig 1 Tunnel.
Recruit 1 Troll:
Dig 1 Tunnel:
3. (optional) Dedicate a great hall.
4. (optional) Move statues.
How to Win
At the end of the game, you’ll score honour points for your tunnels, for your great halls, for the pedestals and statues you’ve placed, and for leftover resources. The highest score wins!