On your turn, you will take two actions. With each action:
You can play a Scare invisibly (face down) to a Room, hiding your intentions…
OR You can play a Scare visibly (face up) to a Room, which gives players information but lets you trigger the Room’s awesome power.
If you think the time is right, skip your actions to point at a Room and yell BOO! Any invisible Scares in the room are revealed, and if all the correct Scares are present to create the needed combo (counting all Scares in the Room, plus all Scares in your hand), then you frighten out the Ghost Hunter and collect their precious gear!
These simple rules create lots of chances for clever cardplay and tricky situations. When someone scares out their fourth Ghost Hunter, your gear collections (and any Skulls you’ve gathered) are tallied and the player with the most points wins!