Peril racksĀ Spirit Island. The invaders are more numerous and more capable than ever before. As hope begin to fade, defense of the island falls to those spirits more in tune with the danger and chaos of the natural world. Will you be able to harness their power to protect the island or will it fall to the persistence of the invaders? Whatever the outcome, Spirit Island will never be the same after the time ofĀ Jagged Earth!
All that you need to playĀ Spirit Island: Jagged EarthĀ is the core game ofĀ Spirit Island! While some spirits, adversaries, and cards do use tokens and rules introduced inĀ Branch & Claw, all needed components and rules are included, making everything playable with just the core game andĀ Jagged Earth.
Of the 10 Spirits inĀ Jagged Earth:
- Two require only rules from the core game (one has a way of interacting with the Event Deck, which is simply ignored if playing without it)
- Two use concepts or components new to this expansion, but donāt require anything fromĀ Branch & Claw
- Four use one or more of the tokens introduced inĀ Branch & ClawĀ (also included inĀ Jagged Earth), some of which also use new rules and components
- And all 10 of them bring fun and interesting gameplay options to the table, not seen inĀ Spirit IslandĀ before!
AspectsĀ are new ways to play the existing four low-complexity Spirits. They swap in a new Special Rule or Innate Power, replacing one of the standard Special Rules or Innate Powers of that Spirit. Youāre still playing the same Spirit ā you use its Spirit Panel and Unique Power cards – but youāre exploring a different aspect of its nature, which changes up its dynamicsā¦ sometimes a little, sometimes a lot.
SomeĀ AspectsĀ are direct replacements (e.g., swap one Innate Power for another), while others replace a Special Rule with an Innate Power or vice versa, or use other changes to make them balanced.
Here is a short video that goes into more detail:
Badlands are a 5th type of token that can be placed onto the board by Powers and other effects, much like the 4 types of tokens fromĀ Branch & ClawĀ (Beasts, Wilds, Disease, & Strife). Badlands tokens indicate lands hostile to long-term human habitation: this could represent āno fresh waterā, āeverything is poisonousā, āway too much lavaā, or any other constant hazard you canāt readily avoid even once you know itās there.
Mechanically, after an effect other than a Badlands token damages humans (Invaders or Dahan), each Badlands token in that land does 1 damage to the type of human damaged.
Badlands are great for helping take care of lands with lots of Invaders – or just in general for helping out Spirits that have multiple smaller damage-dealing Powers. However, they do make Dahan more vulnerable, so they are not without risk and should not be used lightly!
For more detailed information regarding Badlands and the other new mechanics, check out thisĀ update.
Spirit Island: Jagged EarthĀ introduces players to the stories of the following EIGHT new island Spirits:
- Volcano Looming High
- Grinning Trickster Stirs Up Trouble
- Vengeance as a Burning Plague
- Lure of the Deep Wilderness
- Shroud of Silent Mist
- Fractured Days Split the Sky
- Shifting Memory of Ages
- Stone’s Unyielding Defiance
Jagged EarthĀ includes two new adversaries!Ā The Russian EmpireĀ andĀ The Hapsburg Monarchy! We will talk about the stories and mechanics for these two new fearsome foes in updates over the course of this campaign!
Jagged EarthĀ comes with 2 new island boards, for more variety and 5-6 player support.
āCrabā – a central island with two pincers coming off of it – is a standard board setup for a 5-player game.
āDouble roundā – two round regions (as per the 3-player layout) joined together – is a standard board setup for a 6-player game.
However, the Play Options section of the rules will give other island layouts, along with some guidance on how certain arrangements may be easier or harder with specific spirits, adversaries, or scenarios.