Roll Player Adventures is a cooperative storytelling board game for 1-4 players set in the world of the critically acclaimed dice manipulation game, Roll Player. Players take the role of fantasy heroes: facing challenges, adventuring through the realm of Ulos, and making decisions that change the story — and the kingdom — forever.
After a thousand years of peace, Dragul armies raided from the north, prompting you and every other loyal citizen of Nalos to sign up as soldiers of the King’s Guard. The armies of Nalos fought long and hard against the North’s monstrous generals and their minions, finally turning the tide of the Dragul Invasion.
In each of the game’s 12 storybooks, you’ll be asked to make choices, complete skill checks, and fight battles that will permanently alter the world of Nalos for that adventure and in future adventures. You’ll find new allies, make enemies, and uncover secrets that will change the world around you.
Whatever choices you make, someone will remember — and respond.
Choose from one of six pregenerated characters, or import a favorite Roll Player character and take them on a heroic journey. Each character brings unique attributes, starting cards, class abilities, and backstories to your adventure.
Importing Characters from Roll Player
Roll Player Adventures does NOT require the Roll Player base game or any of its expansions to play, though it’s possible to import characters generated in Roll Player using any number of its expansions. Do you have a favorite Obnoxious Saurian Fighter who grew up as a Street Urchin from your last game of Roll Player? Bring them along!
In each adventure of Roll Player Adventures, you’ll explore a new area of the world of Ulos, represented by a unique adventure map. As your party travels around the map, you’ll read aloud from that adventure’s storybook and choose how you’ll approach each encounter.
Roll Player Adventures blends an immersive branching narrative with cooperative skill checks and combat encounters. These dice placement puzzles echo the satisfying, puzzle-solving features of other Thunderworks Games hits such as Roll Player and Cartographers: A Roll Player Tale. In each combat or skill check, players manage their resources to fill dice slots with dice of specific colors and numbers. With clever play and a bit of luck, the players can attempt to overcome the obstacles on the path of adventure.
Spend stamina from your character’s attributes to add specific colors of dice to the dice pool:
Then play cards from your hand to manipulate the dice and solve the puzzle:
If you lose a combat or fail a skill check, there’s no replaying a scenario or rolling up new characters. You now need to deal with the consequences of your failure, and see how the world changes in response. Even death is a new adventure — with its own 10-encounter storyline.
Roll Player Adventures has several systems dedicated to remembering the results of your actions. Together, they represent an incredible amount of responsiveness from the game world to player choices. Importantly, these systems also can interact with each other, giving nuance to relationships — you may choose to gain a temporary ally in an adventure, but be regarded by them differently because you’ve offended their faction in the past.
At the end of each adventure, you’ll spend your earned gold and experience points to advance your characters, improving your party for the next adventure. There are 100’s of unique abilities to discover and many ways to specialize.